book/protocols/synit/soundEffects
Sound effects
From time to time, it makes sense for the device to use sound to communicate with the user.
Implementation. As of October 2022, the
implementation resides within classes RingToneDaemon and
SoundEffectsDaemon in the SqueakPhone Smalltalk image.
Continuous sounds
Continuous sounds such as a user’s ringtone may be produced by
asserting ContinuousSound with an appropriately-type-tagged
sound file (such as an mp3 file) as data. In response, the
sound effects daemon play the file in a loop and will assert
ContinuousSoundPlaying.
ContinuousSound = <continuous-sound @data mime.Value> .
ContinuousSoundPlaying = <continuous-sound-playing> .
Alert sounds
One-off sound effects such as the notification of a received SMS may
be produced by sending an AlertSound message with an
appropriately-type-tagged sound file (such as an mp3 file) as
data. In response, the sound effects daemon will play the
file once and will assert AlertSoundPlaying until the
playback is complete.
AlertSound = <alert-sound @data mime.Value> .
AlertSoundPlaying = <alert-sound-playing> .
Copyright © 2021–2023 Tony Garnock-Jones, CC BY 4.0
